Maahi
Likhari

UI Technical Artist — Shaders & Real-time Materials
Work
🌅
Shader · HLSL / UE5
Dynamic Material Systems
Parameter Collections & Blueprint control
🎮
UI · Diegetic Materials
UI Shader Toolkit
Stylized & animated UI materials
🏔️
Shader · PBR
Construction Viz Materials
Real-time surface & lighting
🛠️
Tool · Python / UE5
Procedural Function Library
Reusable shader building blocks
🌿
UI · Master Material
Master Material System
Consistent UI across multiple projects
🌊
Shader · Animated
Material Transition System
Progressive build assembly viz
Credits
EA · Full Circle
skate.
UI Technical Artist
PCConsole
343 Industries · Xbox
Halo Infinite
UI Technical Artist
PCXbox
Sharkmob
Exobourne
UI Technical Artist
PC
Playdemic · EA
Golf Clash
UI Technical Artist
Mobile
Resume
Sep 2022 – Present
Sprung Studios
UI Technical Artist
Building real-time material systems for UI and diegetic elements across multiple shipped titles.
  • Designed dynamic material systems using Material Parameter Collections and Blueprints to animate and control UI visuals
  • Built a reusable procedural function library enabling stylized material creation across multiple projects
  • Authored master materials and reusable functions to maintain visual consistency and reduce redundant shader variations
  • Profiled and optimized materials using Unreal GPU Visualizer, and RenderDoc
  • Wrote documentation and shader breakdowns to onboard artists and standardize material workflows
Jul 2021 – Feb 2022
CAD Makers
Technical Artist
Created real-time materials and lighting systems for architectural visualization in Unreal Engine.
  • Created PBR materials and shaders for real-time construction visualizations achieving accurate surface response and lighting realism
  • Authored a master material system to visualize progressive building assembly and material transitions over time
  • Simulated real-world lighting and environmental changes using Unreal's Level Sequencer for animated architectural presentations
  • Collaborated with visualization engineers to ensure consistent performance across large-scale architectural datasets
Sep 2020 – Aug 2022
Kwantlen Polytechnic University
Diploma in Game Development
Center for Entertainment Arts · GPA 3.67 · Dean's Honour Roll
Sep 2019 – Aug 2020
Vancouver Institute of Media Arts
Diploma in Game Art and Design
Graduated with 85.27%
Skills & Tools
Game Engines
  • Unreal Engine 5
  • Unity
  • Slipspace
  • Frostbite
Scripting & Shaders
  • HLSL
  • GLSL
  • C#
  • Visual Scripting
  • Blueprint
Design Tools
  • Substance Suite
  • Adobe Suite
  • Houdini
  • Maya
  • Blender
  • Figma
Pipeline
  • Git
  • Perforce
  • TortoiseSVN
  • RenderDoc
  • GPU Visualizer
About
Maahi Likhari
Maahi Likhari
UI Technical Artist
Vancouver, BC
Sprung Studios · Open to work

Technical Artist with over three years of experience building and optimizing real-time visuals for AAA games. I focus on UI technical art, shader development, and material systems — creating the tools and pipelines that let art teams move faster without sacrificing quality.

I care about the craft. Whether that’s a clean master material, a well-documented shader breakdown, or a performance fix nobody else noticed — I like finding elegant solutions to messy problems. I work best in collaborative teams where art and engineering talk to each other.

Currently open to full-time and contract opportunities. Feel free to reach out.

Contact
maahisingh40@gmail.com

Open to new projects, collaborations, and full-time roles. Feel free to reach out — I'm friendly, I promise.